The definition of virtual reality comes from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality. So, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion.
In technical term, virtual reality is to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
Virtual reality can lead to new and exciting discoveries in these areas which impact upon our day to day lives. Wherever it is too dangerous, expensive or impractical to do something in reality, virtual reality is the answer. From trainee fighter pilots to medical trainee surgeons, virtual reality allows us to take virtual risks in order to gain real world experience.
So, if you are thinking how an enterprise can benefit from it, let me explain few.
Be with your clients and stakeholders at any time without being there in actually.
You can use virtual reality in interviewing candidates who are miles away from you.
It can be an essential tool in training perspective to gain real experiences.
You need not to travel for your business meetings, as VR can make it possible which ultimately save your travel cost.
A virtual office can give retail customers better experience etc.
Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.